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Tuesday 31 January 2017

Making The Blob Eat

Carrying on our task of creating a character, I had to make mine eat in this lesson. As always, I started with the same position so that this action would loop seamlessly. I also drew a slice of pizza for my character to eat.

I started off by animating the arm frame by frame into a position where it could catch the food. Then I animated the pizza as an object to fall into the blobs hand. After I had animated these first two movements I accordingly animated the blobs face to look at the pizza as it falls, by animating the position of the eyes, nose and mouth. I then carried on animating. Again, using frame by frame animation I made the blobs hand reach up to its mouth (moving the pizza along with it) and it's mouth. Once the pizza reached the mouth, I made it decrease in size and fade out.
My timeline for this animation. As you can see I used keyframes to keep things
in the same place at times.
An example of me decreasing the blacks in
the pizzas cheese colour to mimic fading out.

Making the pizza fade out proved quite tricky in Animate, so in the end I decided to make the colours get progressively blacker to mimic fading out.
Once I got to this point I needed to make the Blob return to its starting position. I did this by copying and pasting the frames I had already created and reversing them.




This is the final product:

Thursday 19 January 2017

Audio Rework

Audio Rework


Although last terms project was successful, theres some ways in which I can improve it. I plan to add a video to the news broadcast to change it from just sound to sound and visuals.

I will record some new footage which introduces the broadcast with a reporter, but will overlay related visuals to most of the stories being told, so that I can still use the radio broadcasts audio. For the found footage I'm going to use I will record a wild track.

The equipment I plan to use is a green screen and a directional microphone when recording the news broadcast. Here is an example of what I'm aiming to make:



Because I'm using an external microphone I'll have to sync up the audio track with the video, so I'll clap to mark a point where to sync both tracks. An example of where I did this is the New Years Resolutions video I made last week:





Bath College News Rework


Audio Rework Evaluation


For this project we had to rework our audio project we had made in last terms lessons. Before I had made a radio broadcast, so this time I decided to make it into a news broadcast with visuals. I first planned to have a news format with my reporter in front of a greenscreen, but in the end I decided to just have my reporter in front of the college for a more casual feel (as the news service is called Bath College News). I recorded an introduction and sign off by the reporter for my broadcast on a DSLR using an external mic. The microphone I chose to use was an h4n zoom mic with an external directional mic attached. This picked up the reporters voice clearly and excluded all other noises. After this I added some images sourced from google onto the report which related to the stories being reported, to give it a more professional and news like feel.

Overall I think this task went fairly well and my piece of work improved from last term. One thing I think which went well was the introduction of the news broadcast with the reporter, as it looked proffesional and brings attention to the viewers. One thing which I would like to have done would be to add videos as well as images to the broadcast in order to make it more interesting. I enjoyed the editing the most in this project, and most importantly had fun and learnt new things.

Tuesday 10 January 2017

Making The Blob Play

For our next task, we had to make our character 'play'. This meant that it had to perform a short and quick action to represent it playing. I made mine smile and wave, then return to its original position so it looped seamlessly. This was fairly easy, as I separated my character into separate layers so that I could animate the parts I needed and leave the rest to stay put. I animated the arm frame by frame, and the face (excluding the nose which stayed put) frame by frame also. I used keyframes to make the other parts stay put. This is the end result:


Job Roles




NAME OF JOB ROLE

Adam Cook - Studio Technician

JOB DUTIES AND DAY TO DAY ACTIVITIES


Works with Studio Manager - Runs studio productions


Attends Pre Production meetings to decide which cameras to use and how many etc.


Works with Cameras & technical parts of productions


Oversees the work flow
PATHWAY TO JOB? (COURSES/QUALIFICATIONS/PREVIOUS JOBS ETC)


Studied Film Production at University and became interested in the technical side of Media, then got a runner position at Aardman which turned into a permanent position
PROS AND CONS OF THE ROLE


  • Good atmosphere with productions as everyone is passionate about the job


  • Maintaining kit and keeping it working properly


  • Variety in the job


  • Pressure on you to make sure things work
ADVICE GIVEN / SKILLS OR ATTRIBUTES NEEDED


Working on a production teaches more than an educational course teaches


Have to be good with people
DOES THIS ROLE INTEREST YOU? WHY/WHY NOT?




Yes, it seems like a very interesting job because it is fun and has variety within the role.

NAME OF JOB ROLE


Jake Cooper - Junior 3D Artist
JOB DUTIES AND DAY TO DAY ACTIVITIES


Works on a range of projects doing design, pitch work or work for delivery
PATHWAY TO JOB? (COURSES/QUALIFICATIONS/PREVIOUS JOBS ETC)


Studied 2 year College course on Game Development then did an internship at ‘Rewind’ for 3 months then was taken on full time
PROS AND CONS OF THE ROLE


  • Fairly varied roles within the job
  • Work with a team and open gateway to work with large leading companies
  • Lots of knowledge needed about computing
  • Niche interests needed to enjoy the job
ADVICE GIVEN / SKILLS OR ATTRIBUTES NEEDED


Must learn new software when it comes out, as it makes you more hireable
DOES THIS ROLE INTEREST YOU? WHY/WHY NOT?


Not interested as I don’t find games development appealing as a job and you need to know a lot about computing.
NAME OF JOB ROLE


Davi Stein - Head Of Compositing
JOB DUTIES AND DAY TO DAY ACTIVITIES


Gets a range of different 2D rendered layers and has to combine/layer them together
PATHWAY TO JOB? (COURSES/QUALIFICATIONS/PREVIOUS JOBS ETC)


Started in Compositing work for broadcast then wanted to work in film so moved to London and did compositing work for film there
PROS AND CONS OF THE ROLE


  • Shows variety which film companies want to see


  • Takes a lot of skill, need to have the right mindset
ADVICE GIVEN / SKILLS OR ATTRIBUTES NEEDED


Need to have an eye for it and be artistic


Teamwork/collaborating is important


Knowledge on colour


“Much easier to teach technical skill than artistic talent”
DOES THIS ROLE INTEREST YOU? WHY/WHY NOT?



Has variety which is good in a job but doesn’t appeal to me as a profession




I think that these 3 jobs above are all interesting jobs which are more unique than a daily office job. The first role, a Studio Technician is a profession which I think looks fairly fun and effective as a job as you work with a team and have a variety of things to work on in a month as opposed to doing the same thing daily. This is what the 3D artist profession and Compositing profession seem to be like. However these two jobs focus a lot more on creativity and having an eye for visuals which is a rare skill to have. This leads me to believe that these two would be more stimulating for a visual thinker and learner like me.