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Tuesday, 10 January 2017

Making The Blob Play

For our next task, we had to make our character 'play'. This meant that it had to perform a short and quick action to represent it playing. I made mine smile and wave, then return to its original position so it looped seamlessly. This was fairly easy, as I separated my character into separate layers so that I could animate the parts I needed and leave the rest to stay put. I animated the arm frame by frame, and the face (excluding the nose which stayed put) frame by frame also. I used keyframes to make the other parts stay put. This is the end result:


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