This is a picture of the final prototype for the board game 'FlipDeck', that me and my group decided to make after getting the brief. Our task was to design and produce a prototype for an original board game/reworking of an original title. There were guidelines for the product and we managed to overcome all of these. The idea for FlipDeck came about because me and Max are both skaters. We downscaled a game we play on our skateboards to a small board game scale. After coming up with the initial idea, we did some research to check there were no similar games on the market (online and in shops), then tweaked the game so it fitted the brief and was playable. With a group of four, we were able to get the prototype created fairly quickly, and we didn't come into any problems with technicalities.
Overall I would rate the product a success, which could work as a real game on the market. One thing that it could improve on however was the skill level it takes to play the game, making it hard to play for a wide audience range. To improve this we could add a dice with much easier tricks. If we had more time to respond to the brief we would have sourced and created proper dice as opposed to paper ones, and would have put more effort into the rule book. Nevertheless, I think this was an effective idea which worked well as a board game.
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