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Tuesday, 6 December 2016

Board Game Brief Analysis

For this task we've been given a brief which asks us to design and produce a board game prototype in small teams or as individuals. I feel working as a team for this task will be more effective and productive as it will allow us to share ideas and help each other create. It also means that someone who might not be very good at a certain aspect of the task could be helped by a different team member who excels at it and vice versa. Therefore for this task I think I'll work in a small team.

There are some parameters concerning the board game production which are:


-The board must be no bigger than A3


This should be fairly easy to work with as for the task we're expected to use photoshop. The only thing to keep in mind is scale when working on a screen as it will be translated into a real life board.



-It should not be harmful or hazardous in any way


This will change depending on the target audience however the ergonomics of the board and pieces should be considered to ensure that they aren't sharp and that pieces aren't too small.

There are also some object requirements which are:


-The game must include traditional elements (such as playing pieces)

To follow this requirement I will have to do some research into the common conventions of playing pieces and the most effective to use considering the style and target audience.

-Must have a clear target audience

This will either be a game for adults, families, elderly people or children. When doing research I will decide the best audience to choose with my team.

-Must have a clear product identity which includes an effective logo, name, colour scheme and style


This will be achieved with trial and error in photoshop, along with research of other effective board game designs and considering the target audience.

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